Civilizations Builder is a turn-based strategy game with a focus on the upper-level strategic planning without a micromanagement.Please, check the manual here: airapport.compcivilizations-builder-first-testing.html (or from the game's Settings screen)Features available now:- territory expansion- military conquests- settling over the territory- territory improvement- city improvement- scouting- diplomatic influence: rebellion inspirations, separating the provinces from the country, zone of influence expansion and annexing the satellites. How to playBefore the game starts you can select the water surface percentage, landmass type (pangaea, continents, archipelagos), the number of computer opponents, and the map size.In the left side of the game interface there is a strategic planning panel. When you tap its buttons, the subtasks selection will be open. Here you can assign the tasks by drawing on the map.Tasks:- Scouting. You can set up which territories to explore- Building. Plan what improvements must be built on the hexes- War. Select an Arrow, then tap on your territory to start forming an army. You can set the army's route by swiping. Also you can set the max army strength in this dialogue.- Outer policy. Here you can found the colonies. Also you can control, which ideas should be supported in your cities and in the enemies' cities. Check the detailed ideas guide below.- Territory expansion. Select which hexes must be included into your country first.- Science. will be out in the upcoming versions.Making movesMoves control is in the bottom-right screen corner. By dragging the selector you can select turn-based mode or in real-time mode with pause.Tap the circle to pauseunpause the game or make a move. Resources in the game:Food - gathered from fields, huner camps and fishermer villages. It's increased by the granary and used for population growth.Labor - gathered from mines, increased by the forges and used for city and terrain improvement. Power (Rule) - gathered from obelisks and barracks, used for territory expansion and ideas propaganda on your territory. Soft power (diplomatic influence) - generated by the temples, increased by the diplomatic academy, used for ideas propaganda on the enemy territory. Sentry - gathered from the hunting camps, used to explore the territory. Migration - generated by the cities which population is higher than their capacity. Used to found the colonies.Military power - generated by fortresses, increased by barracks, used in battle mechanics.How to conquer territoriesWhen two armies are on the adjacent cells, the battle starts. The battle takes place also when one player's army is on the territory of another player. If the enemy's territory military control is reduced to zero, this territory is captured. If you capture a city, then you gain control over the whole province.City improvementsWhen you tap your city a building window opens. In the top of it you'll see the current population levelcurrent living capacity. Below there's a list of possible and available buildings. When you tap a building icon you'll see the info. And each building has a button to startstop the upgrade.IdeasYou can spread the ideas in your and foreign cities by using your diplomatic influence and rule.What ideas you can spreadBeing happy of the current situation. By default this idea is set in your own cities.Joining your country completely. You can spread it in your satellite's capital (the the country will be annexed by you completely) or in its cities, to annex it gradually.Including the country into you sphere of influence. You can spread this idea in the capital of an independent state. If you succeed it will become your colony (satellite).Rebellion. You can spread it in the cities of your rivals to make them break apart. Or, if you became a colony of another country, you can start supporting the rebellion idea in your capital, to set you free.
Civilizations Builder appair.com.airapport.civilizationsbuilder?from=spi-desc